Initialize engine version: 5.4.3p2 (81dd4868cb4c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
    Vendor:   Intel
    VRAM:     880 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Cinemachine.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Cinemachine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Ionic.BZip2.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Ionic.BZip2.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\MoonSharp.Interpreter.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\MoonSharp.Interpreter.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\MoonSharp.RemoteDebugger.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\MoonSharp.RemoteDebugger.dll into Unity Child Domain
- Completed reload, in  0.088 seconds
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\Boo.Lang.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.509061 ms
Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 88 shaders 3330 combinations 3.305s
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.544344 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 95 shaders 3558 combinations 0.140s
Shader warmup: 95 shaders 3558 combinations 0.101s
Setting up 1 worker threads for Enlighten.
  Thread -> id: 2004 -> priority: 1 

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 8850.
Total: 6.543970 ms (FindLiveObjects: 0.378468 ms CreateObjectMapping: 0.477254 ms MarkObjects: 5.587215 ms  DeleteObjects: 0.100711 ms)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.660616 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 95 shaders 3558 combinations 0.021s

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 8162.
Total: 5.521464 ms (FindLiveObjects: 0.397391 ms CreateObjectMapping: 0.251456 ms MarkObjects: 3.856205 ms  DeleteObjects: 1.016090 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.223447 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Path 04 allocated 12 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 97 shaders 3564 combinations 0.154s
Path 01 allocated 12 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Path 03 allocated 13 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Path 02 allocated 16 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 15777.
Total: 12.071849 ms (FindLiveObjects: 0.651093 ms CreateObjectMapping: 0.685091 ms MarkObjects: 10.424872 ms  DeleteObjects: 0.309830 ms)

Start server click
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Server initialized and ready
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Battle Splash Pre Alpha_Data\Managed\System.Xml.dll (this message is harmless)
Default Waypoint Driver: WaypointDriverNavMesh (WaypointsDriverNavMesh)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Resume...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Playing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Disconnected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 102.939476 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 97 shaders 3564 combinations 0.022s

Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 8180.
Total: 10.717062 ms (FindLiveObjects: 0.567381 ms CreateObjectMapping: 0.294435 ms MarkObjects: 5.575669 ms  DeleteObjects: 4.278614 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.593468 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 97 shaders 3564 combinations 0.021s
Shader warmup: 97 shaders 3564 combinations 0.024s

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 8878.
Total: 12.584064 ms (FindLiveObjects: 0.447426 ms CreateObjectMapping: 1.337788 ms MarkObjects: 10.572411 ms  DeleteObjects: 0.225797 ms)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.827608 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 97 shaders 3564 combinations 0.020s

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 8190.
Total: 6.511255 ms (FindLiveObjects: 0.365638 ms CreateObjectMapping: 0.245683 ms MarkObjects: 4.977817 ms  DeleteObjects: 0.921473 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.220560 ms
Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Path 04 allocated 12 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader warmup: 97 shaders 3564 combinations 0.163s
Path 01 allocated 12 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Path 03 allocated 13 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Path 02 allocated 16 waypoints...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 15780.
Total: 16.361048 ms (FindLiveObjects: 0.907040 ms CreateObjectMapping: 0.457048 ms MarkObjects: 14.755445 ms  DeleteObjects: 0.240872 ms)

LAN Play
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Start server click
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Refresh Host
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Start server click
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Connection with master server lost
 
(Filename:  Line: 195)

Server initialized and ready
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Playing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Disconnected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Start server click
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Server initialized and ready
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a part of the path "C:\Users\Administrator\Desktop\Battle Splash Pre Alpha\Modding\Modding Order.mod".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in <filename unknown>:0 
  at SaveAndLoad`1[System.Collections.Generic.List`1[GameModManager+ModOrder]].Save (System.String savePath, System.Collections.Generic.List`1 input) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Playing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Disconnected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialized network interface
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unregistering event...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

